Menu

Our Work







Your search Innovation generated 19 results
DigiBC: Creative XR in British Columbia Research Report
The purpose of this research was to determine the size and orientation of commercially
oriented augmented reality (AR) and virtual reality (VR) companies (collectively known as
extended reality companies “XR companies”) in BC, while collecting data to support DigiBC in
facilitating the ongoing growth of this sector.
Expertise: Creative Industries, Digital Economy and Innovation
Date: March 30, 2023
Tags: Digital Innovation, Interactive Digital Media/Video Games
Download PDF
DM@X 2023: Digital Media Universe in Canada 2023
For the 2023 edition of the Digital Media Universe in Canada report, Nordicity presented a review of the revenues, employment, and future trends in creative sectors of the digital media universe in Canada including film/television, digital music, and videogames.
Expertise: Arts, Culture, and Heritage, Creative Industries, Digital Economy and Innovation
Date: February 14, 2023
Tags: Broadcasting/AV Distribution, Digital Innovation, Film/Tv Production, Industry Profile, Interactive Digital Media/Video Games, Music
Download PDF
Canada Council for the Arts: The Arts in the Digital Age 2020
The Canada Council for the Arts commissioned Nordicity to update the 2016 Arts in the Digital Age report. This 2020 edition aims to provide an overview of current policies and initiatives on the adoption of digital technologies by arts organizations, provide information on innovative uses of new technologies, and identify issues and gaps specific to digital transformation in Canada's arts sector.
Expertise: Arts, Culture, and Heritage, Digital Economy and Innovation
Date: January 4, 2022
Tags: Digital Innovation, Digital/Media Arts, Music, Performing Arts, Visual Arts
Download PDF
British Council Caribbean and Jamaica Business Development Corporation (JBDC): Mapping Jamaica's Cultural and Creative Industries (Phase 1 - Situational Analysis)
Nordicity was commissioned by the British Council Caribbean and the Jamaica Business Development Corporation (JBDC) to undertake a situation analysis of Cultural and Creative Industries in Jamaica and review and update the existing Strategies and Action Plans. 
Expertise: Arts, Culture, and Heritage, Creative Industries
Date: May 17, 2021
Tags: Cultural Development, Digital Innovation, Film/Tv Production, Interactive Digital Media/Video Games, Music, Performing Arts, Visual Arts
Download PDF
CFC: Pandemic Effect Study: Exploring COVID-19’s Impact on Ontario’s Women/Womxn-led Digital Media Businesses
The Canadian Film Centre (CFC) engaged Nordicity to quantify and qualify COVID-19’s Impact on Ontario’s Women/Womxn-led Digital Media Businesses. 
Expertise: Creative Industries
Date: February 26, 2021
Tags: Digital Innovation, Interactive Digital Media/Video Games
Download PDF
British Council: Saudi Film Skills Report (Arabic)
The British Council commissioned Nordicity to undertake the first-ever in-depth research into Film Skills in Saudi Arabia.
Expertise: Arts, Culture, and Heritage, Creative Industries
Date: October 13, 2020
Tags: Digital Innovation, Film/Tv Production, Industry Profile
Download PDF
British Council: Saudi Film Skills Report (English)
The British Council commissioned Nordicity to undertake the first-ever in-depth research into Film Skills in Saudi Arabia.
Expertise: Arts, Culture, and Heritage, Creative Industries
Date: October 13, 2020
Tags: Digital Innovation, Film/Tv Production, Industry Profile
Download PDF
Calgary Economic Development: Video Games and Immersive Technology Strategy
Calgary Economic Development (CED) asked the Nordicity (in partnership with Jason Della Rocca) to devise a series of evidence-based strategic recommendations geared to nurturing Calgary’s emerging video games development and immersive media industries.
Expertise: Creative Industries, Digital Economy and Innovation
Date: August 13, 2020
Tags: Digital Innovation, Interactive Digital Media/Video Games
Download PDF
Nordicity Presentation on Digital Strategy for the Arts with Business / Arts
As part of the Business / Arts’ ARTS series, Nordicity presented a webinar on how the arts can transform for a digital world. 
Expertise: Arts, Culture, and Heritage
Date: July 13, 2020
Tags: Cultural Industries, Culture Planning, Digital Innovation
Download PDF
CMF: Interactive Digital Media Sector COVID-19 Impact
To gauge the impact of COVID-19, the CMF (with support from provincial IDM associations across the county) asked Nordicity to develop a Canada-wide survey and summarize the results.
Expertise: Creative Industries
Date: June 8, 2020
Tags: Digital Innovation, Interactive Digital Media/Video Games
Download PDF
DM@X 2020: The Digital Media Universe in Canada: Measuring the Revenues, the Audiences, and the Future Prospects Report
Nordicity conducted a multi-stage study on the trends in advertising, subscription and other consumer expenditures on Canadian content and on the distribution of content in Canada. 
Expertise: Creative Industries, Digital Economy and Innovation
Date: February 10, 2020
Tags: Broadcasting/AV Distribution, Digital Innovation, Film/Tv Production, Industry Profile, Interactive Digital Media/Video Games, Music, Publishing (books or periodicals)
Download PDF
Nordicity Presentation on the Digital Media Universe, Feb. 7 at the DM@X Conference

Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; and information and communication technologies (ICTs) and innovation. With offices in London (UK), Toronto, and Vancouver Nordicity is ideally placed to assist our clients to succeed in the rapidly evolving global markets.