Industry Profiles
CED and ESIO commissioned Nordicity to develop an Alberta Animation & VFX Strategy to capture the economic benefits of the industry, as well as capitalize on the existing players in the provincial ecosystem.
The purpose of this research was to determine the size and orientation of commercially
oriented augmented reality (AR) and virtual reality (VR) companies (collectively known as
extended reality companies “XR companies”) in BC, while collecting data to support DigiBC in
facilitating the ongoing growth of this sector.
For the 2023 edition of the Digital Media Universe in Canada report, Nordicity presented a review of the revenues, employment, and future trends in creative sectors of the digital media universe in Canada including film/television, digital music, and videogames.
Screen Scotland commissioned Nordicity and Saffery Champness LLP to prepare the following study of the Economic Value of the Screen Sector in Scotland.
Entertainment Software Association of Canada (ESAC) engaged Nordicity to conduct an economic impact assessment of Canada’s video game industry.
Nordicity was commissioned by the British Council Caribbean and the Jamaica Business Development Corporation (JBDC) to undertake a situation analysis of Cultural and Creative Industries in Jamaica and review and update the existing Strategies and Action Plans.
The Foundation for Canadian Comedy (CANCOM) engaged Nordicity to produce a profile of Ontario’s comedy industry. The profile was the first-ever analysis of comedic performers and content producers in the country.
The British Council commissioned Nordicity to undertake the first-ever in-depth research into Film Skills in Saudi Arabia.