Jocelyn Pogorbsky

The Documentary Organization of Canada (DOC): Getting Real 8

The Documentary Organization of Canada (DOC) commissioned Nordicity to develop the eighth edition of “Getting Real”, their industry report.

Date: May 29, 2025Area of Expertise: Screen Industries Services (tags): Industry Profiles, Economic Impact Assessments
DGC: Overview and Analysis of Private Broadcaster Investment in Canadian Programming and Programs of National Interest

The Directors Guild of Canada (DGC) commissioned Nordicity to assess the impact of CRTC policies on private broadcasters’ contributions to Canadian programming expenditures (CPE), with a focus on Programs of National Interest (PNI).

Date: Jan 30, 2025Area of Expertise: Screen Industries Services (tags): Financial Modelling, Research Studies
Roblox: Economic Impact and Social Benefit Study Narrative Report

Roblox engaged Nordicity to conduct a economic impact and social benefit study in the United States.

Date: Aug 29, 2024Area of Expertise: Video Games, Digital Platforms Services (tags): Economic Impact Assessments, Social Impact Assessments
ESAC: "Beyond Entertainment" The Transformative Power of Video Games

Beyond Entertainment: The Transformative Power of Video Games profiles 11 Canadian organizations who have embraced video games and related technology to develop innovative solutions within their communities to benefit health, education, and community connection, as well as to improve industrial processes.

Date: Mar 27, 2024Area of Expertise: Video Games Services (tags): Industry Profiles, Research Studies, Social Impact Assessments
Calgary Economic Development (CED) and Edmonton Screen Industries Office (ESIO): Key Frames - A Growth Strategy for Animation and VFX in Alberta

CED and ESIO commissioned Nordicity to develop an Alberta Animation & VFX Strategy to capture the economic benefits of the industry, as well as capitalize on the existing players in the provincial ecosystem.

Date: Jun 23, 2023Area of Expertise: Screen Industries Services (tags): Sector Development Strategies, Industry Profiles
DigiBC: Creative XR in British Columbia Research Report

The purpose of this research was to determine the size and orientation of commercially
oriented augmented reality (AR) and virtual reality (VR) companies (collectively known as
extended reality companies “XR companies”) in BC, while collecting data to support DigiBC in
facilitating the ongoing growth of this sector.

Date: Mar 30, 2023Area of Expertise: Video Games, Screen Industries Services (tags): Research Studies, Industry Profiles
SODEC: Study of Enterpreneurship in Quebec's Music Sector

SODEC has released the results of a study of entrepreneurship dynamics in the music industry in Quebec. The mandate of this exploratory study independently conducted by Nordicity was to conduct the evolution of business models in the music industry in Quebec. Decision-makers will build on this profile to update and design relevant support measures for the music industry.

Date: Nov 7, 2022Area of Expertise: Music Services (tags): Research Studies
New Findings on Enterpreneurship in Quebec's Music Sector

SODEC has released the results of a study of entrepreneurship dynamics in the music industry in Quebec. The mandate of this exploratory study independently conducted by Nordicity was to conduct the evolution of business models in the music industry in Quebec.

Date: Nov 7, 2022Area of Expertise: Music Services (tags): Research Studies