Jocelyn Pogorbsky
The Canada Council for the Arts commissioned Nordicity to update the 2016 Arts in the Digital Age report. This 2020 edition aims to provide an overview of current policies and initiatives on the adoption of digital technologies by arts organizations, provide information on innovative uses of new technologies, and identify issues and gaps specific to digital transformation in Canada’s arts sector.
Entertainment Software Association of Canada (ESAC) engaged Nordicity to conduct an economic impact assessment of Canada’s video game industry.
Since 1996, Nordicity has worked with the CMPA to produce an annual comprehensive compilation of economic statistics on the screen-based production industry in Canada, including film, television and digital media production.
Canadian Live Music Association (CLMA) engaged Nordicity to demonstrate the impacts stimulated by Toronto’s live music venues, examine the impact of COVID-19, and make recommendations to ensure the ecosystem can thrive in the future.
Calgary Economic Development (CED) asked the Nordicity (in partnership with Jason Della Rocca) to devise a series of evidence-based strategic recommendations geared to nurturing Calgary’s emerging video games development and immersive media industries.
In 2019, SaskInteractive engaged Nordicity to perform a groundbreaking, first-of-its-kind study of Saskatchewan’s technology sector.
CASO engaged Nordicity to prepare an analysis of the impact of COVID-19 on Ontario’s animation and visual effects industry by drawing upon data and insights gathered through a survey.
Nordicity presented their findings from “The Digital Media Universe in Canada:Measuring the Revenues, the Audiences, and the Future Prospects” report at the Digital Media at the Crossroads 2020 conference on February 7th, 2020.