Kristian Roberts

Roblox’s 2025 Economic Impact Report for U.S. and U.K.

Nordicity is proud to have partnered with Roblox on their 2025 Annual Economic Impact Report, contributing the economic analysis for the United Kingdom.

Date: Sep 29, 2025Area of Expertise: Video Games, Digital Platforms Services (tags): Economic Impact Assessments, Social Impact Assessments
DM@X: "The Digital Media Universe in Canada" Measuring the Revenues, the Audiences, and the Future Prospects

The 2025 edition of The Digital Media Universe in Canada, Nordicity’s report that gathers and presents information on key trends in the music, IDM/video games, and audiovisual production industries.

Date: Feb 20, 2025Area of Expertise: Screen Industries, Music, Video Games Services (tags): Research Studies, Industry Profiles
Abragames: "The Golden Opportunity" How Brazil Can Leapfrog into a Global Leader in Video Games

Nordicity and Jason Della Rocca were engaged to prepare a white paper on how Brazil can become a powerhouse in the global video games industry.

Date: Jun 25, 2024Area of Expertise: Video Games Services (tags): Research Studies, Industry Profiles
ESAC: "Beyond Entertainment" The Transformative Power of Video Games

Beyond Entertainment: The Transformative Power of Video Games profiles 11 Canadian organizations who have embraced video games and related technology to develop innovative solutions within their communities to benefit health, education, and community connection, as well as to improve industrial processes.

Date: Mar 27, 2024Area of Expertise: Video Games Services (tags): Industry Profiles, Research Studies, Social Impact Assessments
Calgary Economic Development (CED) and Edmonton Screen Industries Office (ESIO): Key Frames - A Growth Strategy for Animation and VFX in Alberta

CED and ESIO commissioned Nordicity to develop an Alberta Animation & VFX Strategy to capture the economic benefits of the industry, as well as capitalize on the existing players in the provincial ecosystem.

Date: Jun 23, 2023Area of Expertise: Screen Industries Services (tags): Sector Development Strategies, Industry Profiles
DigiBC: Creative XR in British Columbia Research Report

The purpose of this research was to determine the size and orientation of commercially
oriented augmented reality (AR) and virtual reality (VR) companies (collectively known as
extended reality companies “XR companies”) in BC, while collecting data to support DigiBC in
facilitating the ongoing growth of this sector.

Date: Mar 30, 2023Area of Expertise: Video Games, Screen Industries Services (tags): Research Studies, Industry Profiles